Have you tried Seedance2? Its a little better than all of these other video generators. This is my l…
Have you tried Seedance2? Its a little better than all of these other video generators. This is my latest character Brin! she'll kick your ass
Prompt
@Image1blast. Every cut must show HERO, her energy trail, enemy silhouettes, or the same shockwave still traveling forward. 0.0-0.7 low rear track: HERO launches across flooded black stone; camera catches only hair, bow, sleeve, sword-hand blur. 0.7-1.5 extreme CU: face freezes sharp for one breath, turquoise eyes glowing; rain streaks tear past. 1.5-2.0 hilt CU: fingers snap onto katana hilt; draw begins before hand settles. 2.0-2.4 slash wipe: blade exits frame as a white-blue full-screen speed smear. 2.4-3.4 side dash: HERO skips through the first enemy line in 3 afterimages; water, reeds, and stone shards erupt late. 3.4-4.2 low sky angle: her crescent slash rises into storm clouds, then curves forward like a guided wave. 4.2-5.4 overhead vortex: HERO spins once at the center; the circular shock ring opens into a forward-moving crescent, not a finished blast. 5.4-6.4 ground chase: camera follows the same glowing wave skimming across wet stone; enemy legs and weapons enter foreground as the wave reaches them. 6.4-7.4 wide battlefield: the same shockwave continues through the formation, tearing reeds, banners, fog, and enemy rows in one connected path. 7.4-8.2 face CU: HERO remains calm while the connected energy trail streaks behind her, proving the attack is still moving. 8.2-9.2 low pass: HERO appears behind the next enemies before they react; the blade trail catches up a beat late. 9.2-10.4 spin slash: one impossible-speed rotation folds the traveling wave into a glowing circle around her. 10.4-11.6 lightning charge: turquoise lightning crawls along the existing trail, unable to catch her. 11.6-13.2 final beam dash: HERO becomes the front edge of the same crescent trail; side profile -> rear chase -> forward tunnel. 13.2-14.2 black-white impact smear into final wide blast; the single connected shockwave finally detonates and throws silhouettes outward.







